Skip to content

MC-036 · Deep Shelter · Terrain Crate

Reactor Room

The room everyone is trying to reach: the core, its gallery and the control desks that look onto it. Two levels, both playable.

SHIPS ON THE TERRAIN CRATE
The largest parts in Reactor Room
WHAT IS IN THE CRATE
TURN IT: DRAG TO ROTATE

What it adds

2 × 3 whole tiles, 200 × 300 mm assembled. Every edge is keyed, so it butts to anything else on the module without a gap or a filler piece.

6 tiles at 100 mm

Part of a run

Reactor Room is step 4 of Shelter Nine, which finishes as 4 × 4 cells. A sealed shelter you can play inside: four rooms, two corridor runs and a door that matters.

  1. 01MC-033 Blast DoorAdds the entrance, the ramp and the door itself.
  2. 02MC-034 Main HallAdds the central room and its fittings.
  3. 03MC-035 Service SpineAdds two corridor runs and a junction.
  4. 04MC-036 Reactor RoomAdds the room everyone is trying to reach.

Goes with

Same line, so the same wall heights and the same keys.

TERRAIN CRATEMC-033

Blast Door

The ramp, the frame and the door itself, which opens and stays where you put it. One moving part, and the whole table is about it.

Parts
25
Printed
1420 g
Footprint
2 × 1 cells

Step of Shelter Nine

Designed on the 100 mm module.
TERRAIN CRATEMC-034

Main Hall

The central room: bunks, lockers, a stove and the noticeboard nobody updated. Four walls with four doorways, so corridors can come in from any side.

Parts
30
Printed
1400 g
Footprint
2 × 2 cells

Step of Shelter Nine

Designed on the 100 mm module.
TERRAIN CRATEMC-035

Service Spine

Two corridor runs and a junction, with bulkheads that drop in anywhere along them. The run can be straightened or turned without recutting anything.

Parts
34
Printed
1350 g
Footprint
4 × 1 cells

Step of Shelter Nine

Designed on the 100 mm module.