Mega-kits
A mega-kit is a footprint, not a bundle. Each crate in a run contributes whole100 mm tiles and the keys that lock them to their neighbours; the run becomes the whole thing only once you hold all of it. Nothing is withheld to force the set — every crate is a complete build on its own first.
The Lowtown Block
Lowtown · Terrain Crate · 4 × 3 CELLS · 4 CRATES
A four-by-three city block with interiors on both floors and an alley you can fight down.
- 01
MC-021Corner ShackAdds the corner, two storeys, stairs that keep going. - 02
MC-022Stall RowAdds three street-facing stalls and the awnings between them. - 03
MC-023Back LotAdds the alley, the fences and the way onto the roofs. - 04
MC-024Water PointAdds the tower that ties the block together and overlooks all of it.
Ashworks Foundry
Ashworks · Terrain Crate · 4 × 4 CELLS · 4 CRATES
A working-height foundry floor: furnace, crucible line, overhead catwalk and the pit under it.
The Midway
Midway · Terrain Crate · 5 × 3 CELLS · 4 CRATES
A fairground strip with a working-height wheel at one end and a lit arcade at the other.
Shelter Nine
Deep Shelter · Terrain Crate · 4 × 4 CELLS · 4 CRATES
A sealed shelter you can play inside: four rooms, two corridor runs and a door that matters.
Missed a crate?
Any crate from a run you are part-way through stays available to you by its lot number for as long as the run is open, so a skipped month never strands a footprint.











