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Mega-kits

A mega-kit is a footprint, not a bundle. Each crate in a run contributes whole100 mm tiles and the keys that lock them to their neighbours; the run becomes the whole thing only once you hold all of it. Nothing is withheld to force the set — every crate is a complete build on its own first.

The Lowtown Block

Lowtown · Terrain Crate · 4 × 3 CELLS · 4 CRATES

A four-by-three city block with interiors on both floors and an alley you can fight down.

  1. 01Corner Shack (MC-021)MC-021Corner ShackAdds the corner, two storeys, stairs that keep going.
  2. 02Stall Row (MC-022)MC-022Stall RowAdds three street-facing stalls and the awnings between them.
  3. 03Back Lot (MC-023)MC-023Back LotAdds the alley, the fences and the way onto the roofs.
  4. 04Water Point (MC-024)MC-024Water PointAdds the tower that ties the block together and overlooks all of it.
12 tiles · 400 × 300 mm assembled

Ashworks Foundry

Ashworks · Terrain Crate · 4 × 4 CELLS · 4 CRATES

A working-height foundry floor: furnace, crucible line, overhead catwalk and the pit under it.

  1. 01Furnace Hall (MC-025)MC-025Furnace HallAdds the furnace and its feed.
  2. 02Crucible Line (MC-026)MC-026Crucible LineAdds the pour line and the rails.
  3. 03Pipe Gallery (MC-027)MC-027Pipe GalleryAdds the pipe runs that bridge the hall.
  4. 04Catwalk Level (MC-028)MC-028Catwalk LevelAdds a second storey of walkway over everything.
16 tiles · 400 × 400 mm assembled

The Midway

Midway · Terrain Crate · 5 × 3 CELLS · 4 CRATES

A fairground strip with a working-height wheel at one end and a lit arcade at the other.

  1. 01Ticket Gate (MC-029)MC-029Ticket GateAdds the entrance arch and the booths.
  2. 02Snack Counter (MC-030)MC-030Snack CounterAdds the counter, the seating, the bins.
  3. 03Arcade Front (MC-031)MC-031Arcade FrontAdds the arcade facade and its interior.
  4. 04The Wheel (MC-032)MC-032The WheelAdds the wheel, its base and the queue rail.
15 tiles · 500 × 300 mm assembled

Shelter Nine

Deep Shelter · Terrain Crate · 4 × 4 CELLS · 4 CRATES

A sealed shelter you can play inside: four rooms, two corridor runs and a door that matters.

  1. 01Blast Door (MC-033)MC-033Blast DoorAdds the entrance, the ramp and the door itself.
  2. 02Main Hall (MC-034)MC-034Main HallAdds the central room and its fittings.
  3. 03Service Spine (MC-035)MC-035Service SpineAdds two corridor runs and a junction.
  4. 04Reactor Room (MC-036)MC-036Reactor RoomAdds the room everyone is trying to reach.
16 tiles · 400 × 400 mm assembled

Missed a crate?

Any crate from a run you are part-way through stays available to you by its lot number for as long as the run is open, so a skipped month never strands a footprint.