Ashworks
TERRAINFurnaces, crucibles, pipe runs and the catwalks over them. The plant that kept the lights on, still warm.
Builds towards Ashworks Foundry
Seven places, one 100 mm module. A crate always comes from one line, and any two lines still meet on the grid — a shack can open onto a foundry floor.
Furnaces, crucibles, pipe runs and the catwalks over them. The plant that kept the lights on, still warm.
Builds towards Ashworks Foundry
Shacks, stalls and lean-tos built out of the plant. Where the people who stayed actually live.
Builds towards The Lowtown Block
A fairground that never closed: ticket booths, a wheel, an arcade, a snack counter with the lights on.
Builds towards The Midway
Corridors, bulkheads and the rooms behind them. Built to be sealed, now full of other people.
Builds towards Shelter Nine
Buses, haulers, a tow rig and the wrecks they became. Cover with a story.
Streets, kerbs, rubble, dead flora, water. The ground that makes everything else look placed.
The people and things the ruin made. One a month, each with options on the sprue.
Creatures for a older, greener world: marsh-dwellers, mythic horses, things with horns. Supplied on keyed bases that sit on the module.