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Kit catalogue

Everything that has gone out in a crate, listed by the lot number on its manifest card and grouped by the line it came from. All of it is on the 100 mm module, so any two of these meet on the grid even when they arrived a year apart.

TERRAIN
shipped on the Terrain Crate, adds tiles to a footprint
FIGURES AND SCATTER
shipped on the Mini Crate, dresses tiles you have

Ashworks

TERRAIN

Furnaces, crucibles, pipe runs and the catwalks over them. The plant that kept the lights on, still warm.

TERRAIN CRATEMC-025

Furnace Hall

The furnace and the hopper line that feeds it, open at the front so figures can work the floor. The hearth lifts out, which is how you get a casualty out of it.

Parts
31
Printed
1460 g
Footprint
2 × 2 cells

Step of Ashworks Foundry

Designed on the 100 mm module.
TERRAIN CRATEMC-026

Crucible Line

Two pour stations on a rail, with the ladles still hanging. The rail runs the length of the tile and keys to the next one, so the line can be as long as you own.

Parts
29
Printed
1380 g
Footprint
2 × 2 cells

Step of Ashworks Foundry

Designed on the 100 mm module.
TERRAIN CRATEMC-027

Pipe Gallery

Pipe runs at knee, chest and head height across one bay. Three heights means three different fights on the same square of table.

Parts
33
Printed
1290 g
Footprint
2 × 2 cells

Step of Ashworks Foundry

Designed on the 100 mm module.
TERRAIN CRATEMC-028

Catwalk Level

A second storey of walkway on posts, with two stairs and a ladder. It sits over anything already on the module and leaves the floor playable underneath.

Parts
35
Printed
1240 g
Footprint
2 × 2 cells

Step of Ashworks Foundry

Designed on the 100 mm module.
TERRAIN CRATEMC-001

Incinerator House

A squat brick burner with a feed chute, an ash door and a stack that clears the roofline. Someone has been sleeping in the warm side of it.

Parts
27
Printed
1420 g
Footprint
2 × 2 cells
Designed on the 100 mm module.
TERRAIN CRATEMC-002

High Furnace

The tall one: three stages and a charging platform you can actually stand a figure on. It builds in stages so you can stop it short and still have a finished stack.

Parts
26
Printed
1510 g
Footprint
2 × 3 cells
Designed on the 100 mm module.
TERRAIN CRATEMC-003

Freight Elevator

A cage hoist in its shaft, with a platform that lifts out and sets at any level. The obvious way between a foundry floor and a catwalk.

Parts
25
Printed
1270 g
Footprint
1 × 2 cells
Designed on the 100 mm module.
TERRAIN CRATEMC-004

Tank Farm

Four storage tanks in a bund with a gantry over the manways and a heat exchanger between them. Hard cover that leaks when shot at.

Parts
28
Printed
1350 g
Footprint
2 × 2 cells
Designed on the 100 mm module.
MINI CRATEMC-S21

Freight and Dunnage

Drums, shipping crates and a stacking container, plus the pallets and chocks they sat on. Scatter that turns an empty tile into a loading bay.

Parts
10
Printed
195 g

Dresses tiles you already own — no footprint of its own.

Designed on the 100 mm module.

Lowtown

TERRAIN

Shacks, stalls and lean-tos built out of the plant. Where the people who stayed actually live.

TERRAIN CRATEMC-021

Corner Shack

Two storeys on a corner, built out of plant offcuts, with stairs that keep going to a roof you can hold. Both floors open and both are furnished.

Parts
30
Printed
1440 g
Footprint
2 × 2 cells

Step of The Lowtown Block

Designed on the 100 mm module.
TERRAIN CRATEMC-022

Stall Row

Three street-facing stalls with awnings and the clutter under the counters. The awnings lift off so you can reach a figure behind them.

Parts
32
Printed
1320 g
Footprint
3 × 1 cells

Step of The Lowtown Block

Designed on the 100 mm module.
TERRAIN CRATEMC-023

Back Lot

The alley behind the row: fences, a lean-to, bins and the stack of crates that gets you onto the roofs. A fight down here is a fight in a corridor.

Parts
34
Printed
1260 g
Footprint
2 × 2 cells

Step of The Lowtown Block

Designed on the 100 mm module.
TERRAIN CRATEMC-024

Water Point

A tower on four legs, a pump house under it, and the ladder someone welded on later. It overlooks the whole block, which is the point of it.

Parts
25
Printed
1300 g
Footprint
1 × 1 cells

Step of The Lowtown Block

Designed on the 100 mm module.
TERRAIN CRATEMC-005

Shack Sprawl

Four lean-tos sharing walls across two tiles, no two the same height. Roofs lift off in one piece each so the insides stay usable.

Parts
32
Printed
1380 g
Footprint
3 × 2 cells
Designed on the 100 mm module.
TERRAIN CRATEMC-006

Market Walls and Floors

The kit of parts the rest of the line is made of: wall panels, doorways, window frames, floor tiles and the pipe runs that cross them. Use it to close the gaps between buildings you already own.

Parts
35
Printed
1410 g
Footprint
3 × 2 cells
Designed on the 100 mm module.
TERRAIN CRATEMC-007

Glass House

A growing house with most of its panes gone and beds still planted. Light cover, clear lines of sight, and the only green on the block.

Parts
28
Printed
1250 g
Footprint
2 × 2 cells
Designed on the 100 mm module.
TERRAIN CRATEMC-008

Drawing Room and Study

Two panelled rooms from a house that was grand first and abandoned second: fireplace, bookcases, a desk, a card table. Walls are half height so you can see in and still play the room.

Parts
30
Printed
1340 g
Footprint
2 × 2 cells
Designed on the 100 mm module.
MINI CRATEMC-S22

Street Furniture

A bench, a standpipe, a notice board, a bin and two stacks of salvage. The small things that make a street look lived on rather than laid out.

Parts
9
Printed
185 g

Dresses tiles you already own — no footprint of its own.

Designed on the 100 mm module.

Midway

TERRAIN

A fairground that never closed: ticket booths, a wheel, an arcade, a snack counter with the lights on.

TERRAIN CRATEMC-029

Ticket Gate

The entrance arch and two booths, with the turnstiles still in them. A hard point at the end of a strip and the obvious place to hold a line.

Parts
29
Printed
1360 g
Footprint
2 × 2 cells

Step of The Midway

Designed on the 100 mm module.
TERRAIN CRATEMC-030

Snack Counter

A serving counter with its back room, the seating in front and the bins beside it. Waist-high cover that runs the width of three tiles.

Parts
31
Printed
1290 g
Footprint
3 × 1 cells

Step of The Midway

Designed on the 100 mm module.
TERRAIN CRATEMC-031

Arcade Front

A lit facade with an interior behind it: cabinets in rows, a change booth, a back door. Fight across it or through it.

Parts
30
Printed
1450 g
Footprint
2 × 2 cells

Step of The Midway

Designed on the 100 mm module.
TERRAIN CRATEMC-032

The Wheel

A wheel that turns on its base, with cars you can stand a figure in and the queue rail at the foot. Working height, so it dominates a table without going off the top of it.

Parts
33
Printed
1480 g
Footprint
2 × 2 cells

Step of The Midway

Designed on the 100 mm module.
TERRAIN CRATEMC-009

Bumper Floor

A railed rink across two tiles with six cars and the gantry overhead. Open ground with mobile cover on it, which is a rare combination.

Parts
28
Printed
1320 g
Footprint
3 × 2 cells
Designed on the 100 mm module.
TERRAIN CRATEMC-010

Games Row

Three sideshow booths and their prize walls, awnings up. Each booth is a separate build, so they can sit apart on different streets.

Parts
32
Printed
1270 g
Footprint
3 × 1 cells
Designed on the 100 mm module.
TERRAIN CRATEMC-011

Drive-In Screen

A screen on its trestle with the projection shed and the speaker posts. Blocks line of sight across a quarter of a table from one side and not at all from the other.

Parts
26
Printed
1390 g
Footprint
2 × 2 cells
Designed on the 100 mm module.
TERRAIN CRATEMC-012

Parlour Counter

An ice cream parlour with its booths, its counter and a window someone has already come through. The tiled floor keys to any Hardpan street tile.

Parts
29
Printed
1310 g
Footprint
2 × 2 cells
Designed on the 100 mm module.

Deep Shelter

TERRAIN

Corridors, bulkheads and the rooms behind them. Built to be sealed, now full of other people.

TERRAIN CRATEMC-033

Blast Door

The ramp, the frame and the door itself, which opens and stays where you put it. One moving part, and the whole table is about it.

Parts
25
Printed
1420 g
Footprint
2 × 1 cells

Step of Shelter Nine

Designed on the 100 mm module.
TERRAIN CRATEMC-034

Main Hall

The central room: bunks, lockers, a stove and the noticeboard nobody updated. Four walls with four doorways, so corridors can come in from any side.

Parts
30
Printed
1400 g
Footprint
2 × 2 cells

Step of Shelter Nine

Designed on the 100 mm module.
TERRAIN CRATEMC-035

Service Spine

Two corridor runs and a junction, with bulkheads that drop in anywhere along them. The run can be straightened or turned without recutting anything.

Parts
34
Printed
1350 g
Footprint
4 × 1 cells

Step of Shelter Nine

Designed on the 100 mm module.
TERRAIN CRATEMC-036

Reactor Room

The room everyone is trying to reach: the core, its gallery and the control desks that look onto it. Two levels, both playable.

Parts
32
Printed
1500 g
Footprint
2 × 3 cells

Step of Shelter Nine

Designed on the 100 mm module.
TERRAIN CRATEMC-013

Rock Room

Where the digging stopped: bare rock on three sides, shoring on the fourth, spoil underfoot. Joins a finished corridor to a cave with no join visible.

Parts
27
Printed
1460 g
Footprint
2 × 2 cells
Designed on the 100 mm module.
TERRAIN CRATEMC-014

Maintenance Crawl

Low ducting and service tunnels that run under the floor tiles, with grates that lift out above them. A second route through a building you already own.

Parts
33
Printed
1280 g
Footprint
3 × 1 cells
Designed on the 100 mm module.
TERRAIN CRATEMC-015

Detention Block

Six cells off a watched corridor, barred doors that swing, and a guard station with sight down the whole run. Somebody left the keys.

Parts
31
Printed
1370 g
Footprint
2 × 2 cells
Designed on the 100 mm module.
TERRAIN CRATEMC-016

Ward

A medical bay with beds, screens, a theatre table and the cold cabinet beside it. The screens are separate parts, so the room can be dressed clean or dressed badly.

Parts
29
Printed
1300 g
Footprint
2 × 2 cells
Designed on the 100 mm module.
TERRAIN CRATEMC-017

Silo Head

The top of a sealed shaft: the lid, the collar it sits in and the gantry around the rim. Open the lid and it becomes a hole in the middle of the table.

Parts
28
Printed
1470 g
Footprint
2 × 2 cells
Designed on the 100 mm module.

Motorpool

TERRAIN

Buses, haulers, a tow rig and the wrecks they became. Cover with a story.

TERRAIN CRATEMC-018

City Bus

A full-length service bus with an interior, opening doors and a removable roof. Three tiles of hard cover that a squad can fight inside.

Parts
26
Printed
1430 g
Footprint
1 × 3 cells
Designed on the 100 mm module.
TERRAIN CRATEMC-019

Gutted Bus

The same hull stripped, burnt and sitting on its rims, with the seats pulled out and stacked as a barricade. Same footprint, different fight.

Parts
28
Printed
1360 g
Footprint
1 × 3 cells
Designed on the 100 mm module.
TERRAIN CRATEMC-020

Flatbed Hauler

A municipal flatbed with drop sides and a crane on the headboard. The bed is a playable surface at one tile up.

Parts
25
Printed
1290 g
Footprint
1 × 2 cells
Designed on the 100 mm module.
TERRAIN CRATEMC-037

Refuse Hauler

A refuse truck with a working tailgate and a hopper you can lift the lid off. Somebody is living in the cab.

Parts
27
Printed
1340 g
Footprint
1 × 2 cells
Designed on the 100 mm module.
TERRAIN CRATEMC-038

Tow Rig

A recovery truck with a boom that swings and a hook on a chain. Pairs with the crash site, which is where it was going.

Parts
26
Printed
1310 g
Footprint
1 × 2 cells
Designed on the 100 mm module.
TERRAIN CRATEMC-039

Armoured Carrier

A wheeled carrier with a rear ramp that drops, a turret that turns and hatches that open. The hardest cover in the line.

Parts
29
Printed
1450 g
Footprint
1 × 2 cells
Designed on the 100 mm module.
TERRAIN CRATEMC-040

Dozer

A tracked dozer with a blade that raises and a cage over the cab. Park it across a street and the street is closed.

Parts
25
Printed
1380 g
Footprint
1 × 2 cells
Designed on the 100 mm module.
TERRAIN CRATEMC-050

Harbour Hulls

Two sailing hulls — a small square-rigged trader and a ketch — with decks that lift off and holds underneath. Built to sit against the dockside tiles rather than float.

Parts
31
Printed
1490 g
Footprint
2 × 4 cells
Designed on the 100 mm module.
MINI CRATEMC-S23

Two Wheels

A stripped motorcycle and a scooter, each with a stand and a rider option. Small enough to go in the Mini Crate, which is the only reason they are not in a terrain box.

Parts
8
Printed
175 g

Dresses tiles you already own — no footprint of its own.

Designed on the 100 mm module.

Hardpan

TERRAIN

Streets, kerbs, rubble, dead flora, water. The ground that makes everything else look placed.

TERRAIN CRATEMC-041

Street Set

Road tiles, pavements, kerbs, drains and the crossing between them. This is the kit that makes every building you own look placed instead of parked.

Parts
32
Printed
1420 g
Footprint
4 × 2 cells
Designed on the 100 mm module.
TERRAIN CRATEMC-042

Cement Floors

Plain poured-floor tiles with expansion joints, drains and broken edges, in whole 100 mm squares. The default ground under anything indoors.

Parts
30
Printed
1480 g
Footprint
4 × 2 cells
Designed on the 100 mm module.
TERRAIN CRATEMC-043

Debris and Rubble

Collapse: rubble piles, fallen slabs, bent rebar and the half-tiles that sit between a standing wall and the street. Nothing in here is symmetrical.

Parts
35
Printed
1240 g
Footprint
3 × 2 cells
Designed on the 100 mm module.
TERRAIN CRATEMC-044

Span Bridge

A four-tile girder span with a broken centre section and both abutments. Fight across it, under it, or for the gap in the middle.

Parts
27
Printed
1350 g
Footprint
1 × 4 cells
Designed on the 100 mm module.
TERRAIN CRATEMC-045

Overpass

A raised roadway on piers with a ramp at one end and a collapse at the other. It gives a table a second storey without giving it a building.

Parts
29
Printed
1500 g
Footprint
2 × 4 cells
Designed on the 100 mm module.
TERRAIN CRATEMC-046

Graveyard

Walled ground with stones, a gate, a tool shed and two vaults you can open. Low cover everywhere and sight lines that keep breaking.

Parts
33
Printed
1300 g
Footprint
3 × 2 cells
Designed on the 100 mm module.
TERRAIN CRATEMC-047

Open-Top Mine

Stepped benches cut down three levels, with a haul ramp and spoil heaps on the rim. The levels stack in any order, so the pit can be shallow or deep.

Parts
31
Printed
1460 g
Footprint
3 × 3 cells
Designed on the 100 mm module.
TERRAIN CRATEMC-048

Dockside Tiles

Quay edges, bollards, ladders, mooring rings and the water tiles that butt against them. Turns the edge of a table into a working waterfront.

Parts
30
Printed
1440 g
Footprint
4 × 2 cells
Designed on the 100 mm module.
TERRAIN CRATEMC-049

Stepped Temple

A stone pyramid in four stages with a stair on one face and a shrine on top, plus the aqueduct run that fed it. Every stage is a fighting platform.

Parts
34
Printed
1520 g
Footprint
3 × 3 cells
Designed on the 100 mm module.
MINI CRATEMC-S24

Barricades and Hoardings

Road barriers, concrete blocks, a cut fence panel, two billboards and a dead tree. Cover you can put down after the table is already built.

Parts
10
Printed
205 g

Dresses tiles you already own — no footprint of its own.

Designed on the 100 mm module.

Strays

FIGURES

The people and things the ruin made. One a month, each with options on the sprue.

MINI CRATEMC-S13

Mutant Brood

Three of whatever the plant made, at three sizes, with spare limbs and heads on the sprue. Build them matched or build them as a family that went wrong separately.

Parts
9
Printed
190 g

Dresses tiles you already own — no footprint of its own.

Designed on the 100 mm module.
MINI CRATEMC-S14

Housekeeping Units

Two service robots still doing the job: one sweeps, one carries. Arms are separate, so either can be holding something it should not.

Parts
8
Printed
180 g

Dresses tiles you already own — no footprint of its own.

Designed on the 100 mm module.
MINI CRATEMC-S15

Pipe Crawlers

Four low, fast things that came up through the service runs. Sized to fit the Maintenance Crawl ducting, because that is where they live.

Parts
10
Printed
200 g

Dresses tiles you already own — no footprint of its own.

Designed on the 100 mm module.
MINI CRATEMC-S16

Keyed Bases

Round and square bases that lock into the 100 mm module instead of sliding on it, in the sizes the rest of the line uses. Rebase anything you already own.

Parts
7
Printed
170 g

Dresses tiles you already own — no footprint of its own.

Designed on the 100 mm module.
MINI CRATEMC-S17

Watchkeepers

Two figures in sealed kit who are still holding a perimeter, and the tripod gun they are holding it with. The gun builds crewed or abandoned.

Parts
8
Printed
195 g

Dresses tiles you already own — no footprint of its own.

Designed on the 100 mm module.
MINI CRATEMC-S18

The Tally Man

He keeps the ledger for a town that stopped using money. Two heads, three arms, one ledger.

Parts
7
Printed
185 g

Dresses tiles you already own — no footprint of its own.

Designed on the 100 mm module.

Bestiary

FIGURES

Creatures for a older, greener world: marsh-dwellers, mythic horses, things with horns. Supplied on keyed bases that sit on the module.

MINI CRATEMC-S30

Marsh Croakers

Spear-carrying frogs out of standing water, with a heavier one at the back who does the talking. A warband in one crate.

Parts
9
Printed
195 g

Dresses tiles you already own — no footprint of its own.

Designed on the 100 mm module.
MINI CRATEMC-S31

The Three Horses

One winged, one horned, one burning. Old stories, built to be ridden or fought.

Parts
8
Printed
200 g

Dresses tiles you already own — no footprint of its own.

Designed on the 100 mm module.
MINI CRATEMC-S32

Three Fiends

Three summonings that went differently wrong. Each stands alone as the problem for an evening.

Parts
7
Printed
190 g

Dresses tiles you already own — no footprint of its own.

Designed on the 100 mm module.
MINI CRATEMC-S33

Hill and Herd

A one-eyed giant with a club, and two of the horse-folk who were there first. The giant is the centrepiece.

Parts
8
Printed
205 g

Dresses tiles you already own — no footprint of its own.

Designed on the 100 mm module.
MINI CRATEMC-S34

Hound of Three Heads

The gate-dog, in one, two and three-headed builds so you can escalate across a campaign.

Parts
6
Printed
200 g

Dresses tiles you already own — no footprint of its own.

Designed on the 100 mm module.
MINI CRATEMC-S35

The Warlord

A short, armoured commander with the axe and the standard. Built to be the thing behind the line.

Parts
7
Printed
175 g

Dresses tiles you already own — no footprint of its own.

Designed on the 100 mm module.
MINI CRATEMC-S36

Coast and Crossroads

A mixed crate: two swimmers for a coastal map, a spellcaster, an ogre, and a man who turns into a boar.

Parts
10
Printed
200 g

Dresses tiles you already own — no footprint of its own.

Designed on the 100 mm module.
MINI CRATEMC-S37

The Opening Hand

The crate a new subscriber starts on: a barbarian, a dragon to fight, and the hound between them.

Parts
9
Printed
205 g

Dresses tiles you already own — no footprint of its own.

Designed on the 100 mm module.

How a kit reaches you

Kits are not sold one at a time. Each one went out as a month's crate and is listed here by its lot so you can see what a run looks like before you join it, and so a kit you already own has somewhere to point.

TERRAIN CRATE · $99/moMINI CRATE · $20/mo