Every crate bolts
into the last one.
A box of post-apocalyptic terrain and figures arrives every month, printed to order and unpainted. Everything is designed on one 100 mm module, so the building that came in March keys into the street that came in April — and four of them together make something no single crate could.
Cancel any month. Skip a month and keep your lot sequence.
PACKING MANIFESTMC-024

Water Point
Lowtown · this month's Terrain Crate
A tower on four legs, a pump house under it, and the ladder someone welded on later.
- Module
- 100 mm
- Parts in the crate
- 25–35
- Printed mass
- ~1400 g
- Mailer
- 12 × 12 × 6 in
Joins into The Lowtown Block — 4 × 3 cells when the set is complete.
Two crates
One keeps a table growing. The other keeps it populated.
One figure and the ground it stands on, every month.
- ▪A character or creature, pre-supported and printed clean
- ▪Two or three props that dress a table in minutes
- ▪A base that keys into the same 100 mm module as the terrain
- ▪A manifest card: what it is, what it joins, which lot it came from
6–10 parts · about 200 g of print · ships in a 10 × 10 × 3 in box
WHAT'S IN IT →A building a month, on the module, that bolts into the one before it.
- ▪A complete structure — walls, floors, roof, fittings
- ▪Whole 100 mm tiles, so it keys into every crate you already own
- ▪The hardware and keys that lock it to its neighbours
- ▪A plate card showing the footprint it adds to your block
25–35 parts · about 1400 g of print · ships in a 12 × 12 × 6 in box
WHAT'S IN IT →Four crates make a mega-kit
Mega-kits are not bundles you buy. They are footprints you finish: each crate in a run contributes tiles, and the run only becomes the whole thing once you hold all of it.
ALL MEGA-KITS →The Lowtown Block
4 × 3 CELLS- 01MC-021 Corner Shack — the corner, two storeys, stairs that keep going
- 02MC-022 Stall Row — three street-facing stalls and the awnings between them
- 03MC-023 Back Lot — the alley, the fences and the way onto the roofs
- 04MC-024 Water Point — the tower that ties the block together and overlooks all of it
A four-by-three city block with interiors on both floors and an alley you can fight down.
Ashworks Foundry
4 × 4 CELLS- 01MC-025 Furnace Hall — the furnace and its feed
- 02MC-026 Crucible Line — the pour line and the rails
- 03MC-027 Pipe Gallery — the pipe runs that bridge the hall
- 04MC-028 Catwalk Level — a second storey of walkway over everything
A working-height foundry floor: furnace, crucible line, overhead catwalk and the pit under it.
The lines
Every crate comes from one of these, and they all share the module.

AshworksTERRAIN
Furnaces, crucibles, pipe runs and the catwalks over them. The plant that kept the lights on, still warm.

LowtownTERRAIN
Shacks, stalls and lean-tos built out of the plant. Where the people who stayed actually live.

MidwayTERRAIN
A fairground that never closed: ticket booths, a wheel, an arcade, a snack counter with the lights on.

Deep ShelterTERRAIN
Corridors, bulkheads and the rooms behind them. Built to be sealed, now full of other people.

MotorpoolTERRAIN
Buses, haulers, a tow rig and the wrecks they became. Cover with a story.

HardpanTERRAIN
Streets, kerbs, rubble, dead flora, water. The ground that makes everything else look placed.

StraysFIGURES
The people and things the ruin made. One a month, each with options on the sprue.

BestiaryFIGURES
Creatures for a older, greener world: marsh-dwellers, mythic horses, things with horns. Supplied on keyed bases that sit on the module.